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To figure out its Attack Type, you'll need to pay attention to the attacks it makes in battle and then remember that Attack Type each time you see that particular Monster after that. Pay attention to each monster's patterns and plan your attacks accordingly.Ī Monster's Attack Type is not listed during battle. When this happens it's a good bet the Attack Type it uses will change as well. You'll need to take advantage of each Monstie's skills, Attack Type, and Element (if it has one).ĭuring the course of battle, your opponent might become angry or, in the case of some monsters, might change forms. So, if you're trying to raise a monster's level, just having it in your party is enough. The monsters in your party all gain points after a battle regardless if they actually fought. Therefore, you'll want to choose a Monstie with an Attack Type that beats your opponent's Attack Type. Use it strategically to get the upper hand on your enemies.ĭuring a battle, monsters primarily attack with their main Attack Type and will act on their own without your instruction. As before, this also heals everybody on your side of the field and negates your opponent's attack completely. Double Kinship: If you have an NPC companion and they also use their Kinship skill on the same turn as you, you'll all do a massive amount of damage to your opponent.As such, it's a good idea to save it for when you think a strong enemy could pull out its most powerful move. This also heals any of your teammates on the field and negates your enemy's attack completely. Every Monstie can perform a unique attack with you some only target one monster while other Kinship Skills target all of your opponents and deal massive damage. Kinship Skill: If you're mounted on your Monstie already then you can choose to use a Kinship Skill against your enemies.The higher the Kinship Gauge, the more powerful attacks you can land.
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If you manage to stay mounted while you continue to land normal attacks, your Kinship Gauge will continue to go up, but it caps at Kinship Level 3.
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