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So many new technological structures, like power plants, equipment, and coastal batteries, can be seized.A perfectly functioning, effectively built navy can only be found on maps designed specifically for ship fighting, thanks to a unique system of capturable Naval Yards that prevents the SAGE engine’s typical technical problems with warships.Spread your underground facilities around the map and use various dirty tactics to make your adversary nervous, such as a skill-based secondary income and harassment-focused air power. A wholly revamped Global Liberation Army that employs caves and guerilla warfare to significant effect.The European Continental Alliance is a solid and realistic party that uses extreme defensive style to rule the battlefield with strong long-range cannons and defeat any enemy attack with unbreakable fortresses.Take to the sky with heavy Hind aircraft, storm the battlefield with rows of unstoppable Shock Soldiers, and smash the foes with the unrivaled Sentinel Tank. The Russian Federation is an utterly functional party with its buildings, units, and abilities.Players pick a team in the game’s lobby and a particular general after a battle has begun, as shown in the alpha builds of Command & Conquer Generals.įeatures of Command and Conquer Generals Rise of the Reds It adds two new forces to the game, the Russian Federation and the European Continental Alliance, and maintaining the Storey arc many years after the end of the Zero Hour game.Ĭommand and Conquer Generals Rise of the Reds will also include versions of the initial Generals game’s nine alpha generals, as well as six new generals for both groups.
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Command and Conquer Generals Rise of the Reds (shortened as ROTR) is a Command and Conquer transition: the SWR Productions Generals Zero Hour.
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