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Sins supports mods internally, and the developers have went to great lengths to support modding, even incorporating numerous bug fixes made by the community into the 1.2 patch for Trinity/Diplomacy.Ī common category of mods are total conversion mods, which use the framework of Sins of a Solar Empire to depict a conflict set in a different franchise. Numerous mods are available for Sins of a Solar Empire and its micro expansions Entrenchment and Diplomacy. Warning: Unless everyone else has done the same thing, you will not be able to play the game on the Internet.Mods (short for modifications) are a variety of fan-produced content that alters the game. Once built open the construction zone and you have all races.
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Now start a game and using a Starbase or Nexus, build the Species 8472's Mothership. Find the //Construction Parameters again and put the following underĭo the same to "cbase","fbase","kbase",and "rbase" but instead put Open up the "stations" folder in the "odf" folder. With that done, save the file and close it out. Add the following to where it looks like this without deleting the buildItems. Open "8472_mothership" using a text document and find this line. Now open up the "odf" folder in the game directory. Then add the following to the top.ĭo this through a2_borg01-a2_borg10, a2_fed01-a2_fed10,and a2_kling01-a2_kling10. Then open "a2_borg01" using a text document. First open up the "techtree" folder in the game directory.
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