

And while many are fetch-quests they are delivered in a very interesting way. The quest design is some of the best I've seen. The music and writing adds a lot to immersion in that fantastic setting. I've played now 3 times and it's mindblowing how much the experience can change choosing different clan and minorly attitude or allegiance.

So the humanity is just one more element you have to balance. Bad choices are often the quicker, simpler solutions or present you with greater rewards, but the cost of a low humanity means you're more likely to frenzy (losing control to your inner beast), which causes you to lose control of your character as you attack, feed, and use your disciplines in public (although frenzy can also be very powerful and beneficial in extended combat scenarios). It starts out neutral, and through quests you have opportunities to gain or lose humanity points coinciding with morally good or bad choices. Meanwhile, you also have to maintain your humanity, which functions much like a karma meter. Maintaining your Masquerade points is not an especially challenging task, especially since you can regain lost points at critical moments in the main quest, but it's an extra layer of depth that you have to consider while you play, and it just adds tremendously to the feeling of being a vampire blending in with human society. You get one or two free strikes, but then vampire hunters start attacking you in public, and if you use obvious disciplines to fight them (and if anyone sees you), then you lose another strike. Get caught feeding in public five times and it's game over. So when you're low on blood and you need to replenish it, you have to silently stalk citizens through the streets and jump on their necks when they turn a corner, or pay a prostitute to follow you to a discrete location, or seduce/persuade someone into following you, or feed on the homeless living in the alleys, or if all else fails, feed on the blood of rats living in the sewers. The Masquerade dictates that you can't be caught feeding in public, you can't kill anyone from draining them of too much blood, and you can't be caught using obvious disciplines in public.

With the Masquerade playing such a prominent role in the game's lore, following it is one of your top priorities. A werewolf is usually certain death for even the strongest Kindred
